Read in this order
Start with the first-session guide if Windmill Village is still open. Use codes only after level 8 and a 90-day Roblox account. Summoning, traits, and evolutions are the next spending decisions. Story routes and modes matter once the first team can clear a map.
Which Anime Defenders guides are published?
First session: Story, Gems, and a four-role team
Clear Windmill Village, learn the 30 and 110 Gem payouts, and spend the first summons on missing roles instead of duplicates.
Redeem codes and read a failed code
Open the top-left menu, enter one code exactly, and use the level 8 and 90-day checks before you treat a code as dead.
Summon banners, pity, and what to sell
Spend 50 Gems a pull with a role in mind, and use the reported 50 and 400 pity marks only after you read the counter in the banner UI.
Traits, Divine traits, and stat ranks
Match Trait Crystal cost to rarity, keep Almighty only when one placement is acceptable, and reroll ranks with Risky Dice after worthiness climbs.
Story worlds, Hall of Mirrors, and portals
Move from Windmill Village through the named story maps, then decide if Hall of Mirrors is worth a 20 or 30 minute lobby.
Evolve units with the known recipes
Craft the named evolution item, pay the listed Gold, and do not invent the missing material counts the wiki table did not print.
Trading limits, booths, and what actually moves
Use the Trading Hub with the Robux-spent caps in mind, and remember Divine Trait Crystals and Emperor or Apex units do not trade.
Infinite, raids, and the AFK zone
Pick Infinite for wave rewards, Vampire Castle when you want Dracula, and do not treat the AFK zone as a published Gem rate.
